Our Ludum Dare Games
This site showcases the Ludum Dare entries since LD32 that the team and I have created.
A little bit of background
Back in February of 2015, my son Thomas was really interested in game development. Since I'm a software engineer,
he wanted me to learn how to make games. Specifically he wanted to participate in the Ludum Dare; a game making
contest where participants have 48 or 72 hours to make a game...from scratch! I told him I thought it was a great
idea, but that I was way too busy to do anything. He at least wanted me to watch the Extra Credits videos on
making games, and I felt like I was too busy for that.
So a few weeks pass, and I'm boarding a flight for somewhere, and I find that my flight is delayed by 3 hours!
Well, it looks like I've got enough time now, so I started watching the Extra Credits
videos. They were inspiring! Every since I was a kid and played games on the Atari/Coleco/Commodore 64, I always
wanted to make games. But then I became an adult, and now I do grownup programming. But...just a weekend? Surely
I can carve out a weekend to do this.
So I started talking to one of my game developer friends, and he recommended that I learn Unity3D. I found a
Unity book and began reading. Then I started watching the Brackeys
videos and learned how to make a simple platformer. Armed with this knowledge, I set my sights on making a game
for the Ludum Dare #32.
The folks at TinkerMill
hosted the Ludum Dare for our area. It's always
nice to have other people with you while you are hacking away late at night. My eldest daughter Tamara and of
course Thomas joined in. I did the programming and Thomas helped, and Tamara did the art and story concepts.
And after 60 hours of work, we had an actual game!
This inspired me to keep continuing to make games for each Ludum Dare, with over a dozen talented game makers
and artist joining in the fun. Well, there you have it. This site is dedicated to our games.
Destroy the Band
Theme: An Unconventional Weapon
Migraine enraged guy destroys annoying band people
A new building has sprung up next to the Center for Migraine Research....the Marching Band Academy!!! One migraine
enraged guy will stop the marching band, and restore peace and tranquility.
Tips: The game can be completed in a few minutes. The trick is to know that you can get right up to the enemy
and touch it while spamming it with pillows which immediately bounce back to you. You will incur some damage, but
the collision seems to only register most of the time as a single hit, and you only sustain 20% damage from it.
This is how you get the enemies stuck in the stairwell out. Then when they go "emo", you wait for the emo to slide
down, and you can proceed.
- A to move back, D to move forward. W to jump.
- Space to shoot pillows.
- You start out with 12 pillows. You throw them and they become red. That is when they can destroy the band guys.
When they are grey, you can pick them up again. Takes roughly 2 hits to destroy band member. Takes 5 hits to
About: Created in about 60 hours including artwork and sound which we created for this. No stock assets were used.
The "platform" is a picture of the concrete outside of the host site. This is my very first game. My daughter did
the artwork, and I pulled it together with Unity. It was a lot of fun. I had no idea you could create a playable(?)
game in a weekend. I'm looking forward to the next Ludum Dare.
Get Out Of My Swamp
Theme: You are the Monster
The fairies are invading the ogre's swamp, but this time he is not going to talk to some stupid lord..this time it's personal...he
will kill all the fairies before they consume his swamp.
Use your mouse to direct the Ogre. Use the W and S key to move forward and backward. Right click (or left click
or press space) to drop fairy stopping bricks. The bricks will only last 10 seconds, and you have a limited amount.
After the bricks expire, only then do you get them back. Try and create an equilibrium and survive as long as possible.
Unfortunately this doesn't run in WebGL
Attack of the Vikings
Theme Tied: Two Button Controls, Growing
The vikings are causing trouble in your village. You must drive them away so that people can be safe again. You
discover a magical plant that can GROW tall enough to reach the god of all the vikings up in the skies. However,
it needs nutrients to keep GROWING....vikings, that is. So you fling vikings at the plant before the viking hoards
can cut it down. Can you destroy the viking god?
You will want to play with full screen in order to access the controls to start the game at the bottom of the
Use arrow keys (or "a" and "d") to move the player left and right.
Theme: Connected Worlds
This was the project we did in order to practice for the LD35. This is the first time that I had a fairly large team, and
we wanted to work out the problems with working together. This was completed in the same time frame as the Ludum
It's Just a Phase!
Droplet has been kidnapped! Help him phase between solid, liquid, and gas to bring him home.
Game play hints: Movement: w to jump, A and D to move left and right.
- When droplet gets near red crystals, he gets warm and turns to his gas phase. He can float up and move around.
- When droplet gets near blue crystals, he gets cold and turns to his solid form. He can slide and break through
- If he gets too warm or too cold, he is in danger. A flashing indicator near the thermometer will let you know
this. Cool him off or heat him up.
- Droplet will slowly go back to room temperature on his own.
- He can only go through small openings (like grates) in gas or liquid phase.
This hardcore platformer was forged from the sweat of 14 talented people many of whom never worked together. They
just showed up, a team started to be formed and then even more showed up. This is what I love about Ludum Dare!
All art, music, animation, and cutesy you-just-died-again mood created within period of the Ludum Dare contest.
Special thanks to Tinkermill for hosting us so we could all come together and be creative and have a great time.
Here's a walk through
Theme: Ancient Technology
Technology has gone crazy! Battle the possessed tech with increasingly ancient weapons to get to the bottom of what is happening.
Controls WASD to move. left mouse or space to dismiss dialog. During the battles, wisely choose your weapon from
inventory in order to defeat your opponent. To remove an item from inventory, you must not be in a battle. Then
you click the inventory item you want gone and it is GONE. No getting it back. But now you have freed up a spot.
Hotdogs If you click on a hotdog at anytime you eat it and gain health. If you click on the hotdog to regain health
during battle, you get the health but you used up a battle turn.
Misc All graphics and music created during the event. The code was also developed during the event. I wanted to
do a platformer with our great code library we built up, but no no. We just had to make a final fantasy style game.
It turned out great, so I can no longer complain. Learned a lot about this genre too.
Special thanks to TinkerMill for providing the community that makes this so fun.
Five Days To Die: A Hospital Mystery
Theme: One room
Mrs. Slitherkins the snake wakes up in a hospital -- burned, poisoned, and very confused. Confined to a bed, all she can
do is accept the visitors who might be trying to murder her: a ruthless businessgiraffe, a slippery penguin, and
a panicking mouse. Help Mrs. Slitherkins endure the jabs of a rabbit, uncover a conspiracy, and fund her ice-skating
dreams -- all in the five days before her death.
All artwork, story, and music were created during the event.
Planets of Zoltcon
Theme: Small World
You play an intrepid explorer who stumbles across three planets with unusual behavior. Whenever you step on a planet, it
starts shrinking! Master orbital mechanics to hurtle from world to world. Tickle tendrils to jump across platforms.
Enter the caves to uncover a mysterious specimen and bring balance back to these small worlds. Press A and D to
move left and right. Press W to jump. All art, music, animation, and levels created in 72 hours.
Towers of Power
Theme: Running out of power
Your fortress is under attack (again). The ongoing energy crisis has led your tiny neighbors to extreme measures (as usual). You’ve turned off the lights to save on battery, but it’s still not enough (par for the course). Desperate times call for that newfangled energy source: WIND.
Now if only wind would gust on cue.
Harness and redirect wind to shoot down those power-hungry grubs in all five levels of this tower defense game.
All code, art and music created during the game jam!